#ifndef Spatial_h
#define Spatial_h

#include <Spatial/Base.h>
#include <Spatial/Structures.h>
#include <Spatial/StructuresFloat.h>

#include <Spatial/StucturesPackedFloat.h>
#include <Spatial/StructuresPackedDouble.h>

#include <Spatial/SPAngle.h>
#include <Spatial/SPAngleFloat.h>

#include <Spatial/SPRotationAxis3D.h>
#include <Spatial/SPRotationAxis3DFloat.h>

#include <Spatial/SpatialEnumerations.h>

#include <Spatial/SPRotation3D.h>
#include <Spatial/SPRotation3DFloat.h>

#include <Spatial/SPAffineTransform3D.h>
#include <Spatial/SPAffineTransform3DFloat.h>

#include <Spatial/SPProjectiveTransform3D.h>
#include <Spatial/SPProjectiveTransform3DFloat.h>

#include <Spatial/SPPoint3D.h>
#include <Spatial/SPPoint3DFloat.h>

#include <Spatial/SPVector3D.h>
#include <Spatial/SPVector3DFloat.h>

#include <Spatial/SPRect3D.h>
#include <Spatial/SPRect3DFloat.h>

#include <Spatial/SPRay3D.h>
#include <Spatial/SPRay3DFloat.h>

#include <Spatial/SPSize3D.h>
#include <Spatial/SPSize3DFloat.h>

#include <Spatial/SPPose3D.h>
#include <Spatial/SPPose3DFloat.h>

#include <Spatial/SPScaledPose3D.h>
#include <Spatial/SPScaledPose3DFloat.h>

#include <Spatial/SPSphericalCoordinates3D.h>
#include <Spatial/SPSphericalCoordinates3DFloat.h>

#include <Spatial/SpatialTypeConversion.h>

#endif // Spatial_h
